Unlock the possibilities, starting with Twinmotion

TWINMOTION is an easy-to-use 3D visualization tool for creators of any skill level to iterate, present and share design ideas quickly and in lifelike detail. View and edit your scene in real time at the same high quality as the final rendering, use physically based lighting with over 600 PBR materials, and so much more. With Twinmotion’s simple and easy to learn interface, you’ll be able to drag and drop lights, materials and props, change the season and weather, or even the growth of trees with ease – no matter the size and complexity of your project.

Why Twinmotion?

Twinmotion 2022 produces high-quality images, panoramas, standard or 360° VR videos, and complete client presentations in seconds! For architecture, construction, urban planning, and landscaping professionals, Twinmotion combines an intuitive icon-driven interface with the power of Unreal Engine.

Key Features

Jaw Dropping Animations

Extensive Asset Library

Seamless Data Integration

Easy to Use Interface

Fully Interactive Environment

Hyper Realistic Materials


Twinmotion features direct one-click synchronization with Vectorworks, SketchUp Pro, 3Ds Max, Allplan, ArchCAD, Revit, Rhino, CityEngine, BricsCAD, CET, Form Z, Navisworks and RIKCAD. To take advantage of this functionality, download and install the relevant plugin.


Need help, advice, or inspiration? Our vibrant community lets you interact with other Twinmotion users, discuss ideas and issues, and access our knowledge base for assistance.

New materials

Product visualization materials

We’ve added 78 new materials with 4K textures—making them suitable for close-up camera views—to the Fabric, Leather, Plastic, and Metal categories, hosted on the cloud. While originally created for product visualization (they are tagged “prodviz” to make them easy to find), these materials will be useful across a wide range of industries.

Expanded Glass material library

Enhancements to the Glass base materials now enable you to simulate a wide range of materials such as glass that casts coloured shadows when path traced, together with polychromatic, sandblasted, and frosted glass. Twenty-two new materials have been added to the Glass material library as a result.

Car Paint material library

We’ve added a new material type aimed at automotive visualization, with dedicated parameters and features for handling effects specific to car paint, such as Flakes and Orange Peel, enabling you to simulate a wide range of finishes including chameleon and pearlescent paint. There are 34 new materials in this category.

New Features

Lumen real-time GI

Twinmotion 2023.1 sports a fresh new UI that is not only more Unreal Engine 5’s ground-breaking dynamic global illumination and reflections system is now available in Twinmotion. With Lumen, indirect lighting adapts on the fly to changes to direct lighting or geometry—for example, changing the sun’s angle with the time of day or opening an exterior door—bringing new levels of realism to real-time applications, and enabling you to render gorgeous stills and videos with close to path-traced quality, but in a fraction of the time.

Adobe Substance
3D material support

You can now import Adobe Substance 3D parametric materials in the SBSAR file format and store them in the Twinmotion library; these could be materials you’ve created yourself in Substance Designer, or ones from any of the many material libraries available in this format. All exposed parameters are available to edit in the Twinmotion Properties panel, and textures are generated on the fly when tweaks are made.

Animated file import
(Early Access)

This release introduces the ability to import animated FBX, glTF, and GLB files into Twinmotion to create more advanced, bespoke, and believable experiences. The Early Access feature includes support for both static mesh and skeletal mesh animation, and offers the ability to loop clips, delay their start, and trim in and out points. For skeletal objects that have several animations, you can also choose which animation to play.

Local exposure

A new Local exposure option mimics the way your eyes react to different lighting conditions, working on top of the existing Exposure setting to preserve details in shadows and highlights in challenging high-dynamic-range scenes.

Paint and scatter more asset types

You can now paint and scatter Sketchfab, Quixel, User Library, and most of the Twinmotion library assets to quickly and easily dress your scene. Previously, this was limited to just the egetation section of the Twinmotion library.

Enhanced weather particles

We’ve refactored the rain and snow particle effects to improve their visual fidelity, including the way accumulated rain appears on various surfaces, and how water droplets splash off puddles.